| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +1 |
| 2 | 3 | (none) | +2 |
| 3 | 6 | (none) | +3 |
| 4 | 12 | (none) | +4 |
| 5 | 24 | (none) | +5 |
| 6 | 48 | (none) | +6 |
| 7 | 96 | (none) | +7 |
| 8 | 192 | (none) | +8 |
| 9 | 300 | (none) | +9 |
| 10 | 600 | (none) | +10 |
| 11 | 900 | (none) | +11 |
| 12 | 1200 | (none) | +12 |
| 13 | 1500 | (none) | +13 |
| 14 | 1800 | (none) | +14 |
| 15 | 2100 | (none) | +15 |
| 16 | 2400 | (none) | +16 |
| 17 | 2700 | (none) | +17 |
| 18 | 3000 | (none) | +18 |
| 19 | 3300 | (none) | +19 |
| 20 | 3600 | (none) | +20 |
| 21 | 3900 | (none) | +21 |
| 22 | 4200 | (none) | +22 |
| 23 | 4500 | (none) | +23 |
| 24 | 4800 | (none) | +24 |
| 25 | 5100 | (none) | +25 |
| 26 | 5400 | (none) | +26 |
| 27 | 5700 | (none) | +27 |
| 28 | 6000 | (none) | +28 |
| 29 | 6300 | (none) | +29 |
| 30 | 6600 | (none) | +30 |
| 31 | 6900 | (none) | +31 |
| 32 | 7200 | (none) | +32 |
| 33 | 7500 | (none) | +33 |
| 34 | 7800 | (none) | +34 |
| 35 | 8100 | (none) | +35 |
| 36 | 8400 | (none) | +36 |
|
| Requisites: | Str
30, 2 Class slots |
| Alignment: | any |
| HD/level: | &1d10 |
| Weapon Prof.: | 2*level |
| To Hit Table: | Warrior ++1 |
| Save Table: | level ++1 |
| Reference: | RDM |
| Groups: | Warrior |
| Complexity: | CF=5 |
| You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action). |
| Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str. |
| Level N (every level): Pick a Warlord4 power or “attacking”. Its F action costs go to P, P go to ½ P, ½ P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way. |
| Level 1: +LVL feats. Ignore prerequisites of fighter feats. |
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit. |
| Level 1 ¶: You have LVL instances of Weapon Specialization for each weapon, where each instance gives LVL half-plusses in the weapon. |
| Level 9: # attacks=LVL. |
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