Express Warrior


Level KXP Spells
TH
10(none)+1
23(none)+2
36(none)+3
412(none)+4
524(none)+5
648(none)+6
796(none)+7
8192(none)+8
9300(none)+9
10600(none)+10
11900(none)+11
121200(none)+12
131500(none)+13
141800(none)+14
152100(none)+15
162400(none)+16
172700(none)+17
183000(none)+18
193300(none)+19
203600(none)+20
213900(none)+21
224200(none)+22
234500(none)+23
244800(none)+24
255100(none)+25
265400(none)+26
275700(none)+27
286000(none)+28
296300(none)+29
306600(none)+30
316900(none)+31
327200(none)+32
337500(none)+33
347800(none)+34
358100(none)+35
368400(none)+36
Requisites:Str 30, 2 Class slots
Alignment:any
HD/level:&1d10
Weapon Prof.:2*level
To Hit Table:Warrior ++1
Save Table:level ++1
Reference:RDM
Groups:Warrior
Complexity:CF=5
You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str.
Level N (every level): Pick a Warlord4 power or “attacking”. Its F action costs go to P, P go to ½ P, ½ P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level 1: +LVL feats. Ignore prerequisites of fighter feats.
Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
Level 1 ¶: You have LVL instances of Weapon Specialization for each weapon, where each instance gives LVL half-plusses in the weapon.
Level 9: # attacks=LVL.